One of the major issues in
entertainment has always been the argument between integrity and
profitability. Musicians and actors are
frequently accused of “selling out” when they make commercially successful
products. However, stubbornly clinging
to that integrity can hold an artist back from success. It’s a fine line to walk, to create honest, meaningful
work that is still accessible to the audience and popular enough to make a
profit.
An article I read on io9 titled
“How to Write for Money Without Selling Out Too Much” was sparked by some
recent Twitter conversations between writers.
The discussion included
several different authors with opposing beliefs
on whether artists should only create work for themselves, or try to influence
and reach a larger audience. Some
authors believed there was no point in writing if you couldn’t write whatever
you wanted. Others believed that
broadening the appeal of your work for the audience wouldn’t necessarily make
it bad, but could actually improve it.
Another author quoted satirist
George Saunders with, “I
can't change who I am and what I do, but maybe there's a way to reach those
good and dedicated readers that the first few books might not have appealed
to.” The article didn’t try to
determine which side was right or wrong, and neither will I. It did, however, claim that to some degree,
any time an author is writing for money they are compromising their work. The question is whether those compromises are
based on artistic choices or financial.
I feel like that is a choice every artist must make for themselves.
Another issue of integrity could be
applied to the way art is commercialized with merchandising and
advertising. Movies are no longer
considered or judged solely on their quality.
Before a big summer blockbuster is released, we are inundated with media
and merchandise tie-ins to promote the film.
Every time a new Marvel movie is released, we get Dr. Pepper commercials
featuring the hero. The last Batman film
advertised on Mountain Dew cans.
I recently saw that, with the next
Star Trek Into Darkness movie, a new app will be launching that is
unprecedented in blending real world advertising with the fantasy world of the
film. While including the obvious features
of special offers, and content like video and wallpapers, the app will also
contain image and audio scan functions that can interact with other media, and
geo-location to include a consumer’s actual location in mission games. I’m starting to feel that art is almost
indistinguishable from commerce these days.
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